The solution GLSVe includes the GLSVe library (source code) and several examples of use. Each of them has a brief description of its functionality at the top of the Form1.cs code. We reproduce those descriptions here: 0. Starting This demo shows a sphere rotating in the middle of your screen. You can change between the different stereoscopic modes implemented in GLSVe library using the keys Z,X,C,V,B, N and M. S swapps the observer eyes in monoscopic view. You can also modify the paralax through Q - A keys, and the zoom using P - L keys. To better understand the stereoscopic geometric theory, try to adjust the global parameters to be equal to your computer display dimensions (pixels and mm). The result will be a sphere of 20 mm radio (40 mm diameter). You should be able to measure it on your screen. 1. New Model This demo displays two wired spheres rotating in the middle of your screen and a teapot. Despite the spheres, the teapot class has been defined outside the GLSVe library. So, If you don't want to modify and compile again the library but you need a new model not defined on it, you can define your own models in this way. Try this by yourself. As the previos example, you can change between the different stereoscopic modes implemented in GLSVe library using the keys Z,X,C,V,B, N and M. S swapps the observer eyes in monoscopic view. You can also modify the paralax through Q - A keys, and the zoom using P - L keys. 2. Mouse Events This demo displays three wired spheres rotating in the middle of your screen and a 3D pointer. Using the wheel of your mouse you can control the depth of the 3D pointer. If you press the key T, the mouse wheel will be used to control the paralax. With the right buttom of your mouse pressed you have the pan tool. If you maintain the right buttom pressed and you move the wheel, you have the zoom tool. 3. Tracking Touchless This demo displays three wired spheres rotating in the middle of your screen. If you press the W key a new window will be opened. The window will show your webcam (of course only if you have one installed!!) . You must have two different color marks on your glasses. You must select them consecutively with the buttom "Marks 1-2" (it is better not to wear your favourite flowered shirt...) When you have succesfully selected the marks, you must press the ok buttom. Then, press the E key. You can move backwards and forwards your head, up and down, and rotate it. The library will generate the correct projections and the stereo perception will remain. Of course, this is not a professional tracking, because the cameras are not calibrated and the geometric problem can not be completely solved with only two points. Thanks to Touchless SDK team for their fantastic job! http:touchless.codeplex.com 3. Tracking Wiimote This demo displays three wired spheres rotating in the middle of your screen. You must have a wiimote connected to your computer. If you press the W key the program will expect a single infrared mark (use a candle if you donīt have IR leds). The observer position will be move up-down and left-right according with the IR mark. If you press the E key the program will expect a double IR mark. The observer position can be moved up-down, left-right, backwards-forwards and rotate as in the Touchless Tracking demo. Of course, this are not professional trackings, because the wiimotes have not been calibrated and the geometric problem can not be completely solved with only one or two points. Finally, if you press the R key the acelerometers signals of the wiimote will be used to rotate the scene. Thanks to Managed Library for Nintendo's Wiimote team for their fantastic job! http:wiimotelib.codeplex.com 5. Meshes This demo displays a monkey rotating in the middle of your screen. It is a example of a new Model we are still working on. Mesh vertexs are readed from a X3D file. No other information is actually readed (colour, matherial, texture, etc.) Render mode can be switched between wired (mode 2) and polygon (mode 1). As in this example there are not lights, polygon mode is flat. 6. Light, Material, Texture and Transparency This demo displays a cube and a sphere rotating in the middle of your screen. First, you can turn on the lights using "2" numpad key. Or to turn them off using "3". Once you have lights, you can move them to the left or to the right ("8" and "9"). Transparency can be activated with the lights on or off, but the level of transparency only can be observed if the lights are on. Transparency is activated desactivated with "5" and "6" and transparency level is increased decreased with "4" and "7". 7. Nodes This demo displays a first node that contains a list of objects and a second node that contains the first node.